Nothing Left Unseen

The first pitch deck.

The first trailer. I did the storyboarding and wrote the trailer. I also oversaw and directed the voice acting.

The monologue. I originally formatted it as a poem which can be found on pages 2 and 3.

Previous Project

TLDR:

coming soon

Role: Creative Director Genre: Puzzle-Narrative Team Size: 13 developers
Time: 17 weeks (7 weeks in) Software: Unity

The Project

The in-development junior project I am creative director for. A six level puzzle-adventure game with a heavy narrative focus. We are a team of 13 people and are limited to a 17 week time frame to create a fully realized, short game.

My Role

I am Creative Director in a class environment made to mimic a studio.

I originally was part of a smaller group as the game and narrative designer, working on a prototype to present as a concept for the junior project.

After voting with the entire team, my smaller team’s concept was chosen and I was appointed creative director to oversee the entire creative process.

I continue to create the larger narrative of the game, develop characters, and contribute to dialogue and other in-game written elements.

Next Project