Nothing Left Unseen
The first pitch deck.
The first trailer. I did the storyboarding and wrote the trailer. I also oversaw and directed the voice acting.
The monologue. I originally formatted it as a poem which can be found on pages 2 and 3.
TLDR:
Role: Creative Director Genre: Puzzle-Narrative Team Size: 13 developers
Time: 17 weeks (7 weeks in) Software: Unity
The Project
The in-development junior project I am creative director for. A six level puzzle-adventure game with a heavy narrative focus. We are a team of 13 people and are limited to a 17 week time frame to create a fully realized, short game.
My Role
I am Creative Director in a class environment made to mimic a studio.
I originally was part of a smaller group as the game and narrative designer, working on a prototype to present as a concept for the junior project.
After voting with the entire team, my smaller team’s concept was chosen and I was appointed creative director to oversee the entire creative process.
I continue to create the larger narrative of the game, develop characters, and contribute to dialogue and other in-game written elements.